Moorside High School

Moorside High School

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Product Design

Welcome to Product Design

Product Design enables pupils to design and make products with creativity and originality. Students will have the opportunity to use a range of workshop equipment from machines such as the Fret Saw and Pillar Drill to hand tools such as a file or Tenon Saw. Across Key Stage 3 pupils will be given the chance to test and work with different materials and techniques.

Product Design in Year 7

In Year 7 pupils will be introduced to a variety of metal types and through designing and making a coat hook, they will learn how to work with mild steel and sheet acrylic and use such processes and cutting, filing, drilling and finishing material.

Product Design in Year 8

In year 8 pupils will work through the design process to plan, design and make their own products. Students will work with acrylic and use a range of machinery and hand tools to produce a ‘Shoe Storage’ product which can store small items and includes a mobile phone holder.

Shoe Storage

Product Design in Year 9

In year 9 pupils will be given the opportunity to work with a range of materials and equipment to help prepare them for GCSE level work. Students will work in the style of GCSE coursework and will build their capabilities to produce both practical and theory work of GCSE standard.

KS4 Product Design

Pupils have the opportunity to choose from a number of qualifications within this subject, these include:

  • Eduqas GCSE Design & Technology (First Teaching September 2017)

Check out our gallery showing products that pupils could make if they studied the above qualification.

 

 

 

EDUQAS GCSE Design & Technology

The WJEC Eduqas GCSE in Design and Technology offers a unique opportunity in the curriculum for learners to identify and solve real problems by designing and making products or systems. Through studying GCSE Design and Technology, learners will be prepared to participate confidently and successfully in an increasingly technological world; and be aware of, and learn from, wider influences on design and technology, including historical, social/cultural, environmental and economic factors. Learners will gain a breadth of knowledge across all areas of technology and will also be given the opportunity to specialise in either Graphic Design or Product Design. 

This qualification is for the academically able.

Course Overview

50% Coursework (NEA)

  • Approximately 35 Hours (100 marks)
  • Pupils will be required to cover the following Assessment Objectives:

Investigation, Design & Make, Analyse & Evaluate

50% Exam

  • 2 hour paper (100 marks)
  • Theory knowledge assessed

Course Content

The specification enables learners to work creatively when designing and making and apply technical and practical expertise, in order to: 

  • Demonstrate their understanding that all design and technological activity takes place within contexts that influence the outcomes of design practice
  • Develop realistic design proposals as a result of the exploration of design opportunities and users’ needs, wants and values
  • Use imagination, experimentation and combine ideas when designing
  • Develop the skills to critique and refine their own ideas whilst designing and making
  • Communicate their design ideas and decisions using different media and techniques, as appropriate for different audiences at key points in their designing
  • Develop decision making skills, including the planning and organisation of time and resources when managing their own project work
  • Develop a broad knowledge of materials, components and technologies and practical skills to develop high quality, imaginative and functional prototypes
  • Be ambitious and open to explore and take design risks in order to stretch the development of design proposals, avoiding clichéd or stereotypical responses
  • Consider the costs, commercial viability and marketing of products
  • Demonstrate safe working practices in design and technology
  • Use key design and technology terminology including those related to: designing, innovation and communication; materials and technologies; making, manufacture and production; critiquing, values and ethics.